Introduction

 

Reinforcement Learning (RL) is a type of Machine Learning where an agent learns how to make decisions by interacting with an environment. The goal is to maximize rewards over time.

 

Basic Reinforcement Learning Loop:

  1. Agent – Learner or decision-maker.
  2. Environment – Everything the agent interacts with.
  3. State (S) – Current situation of the agent.
  4. Action (A) – All possible moves the agent can make.
  5. Reward (R) – Feedback from the environment.
  6. Policy (π) – Strategy that the agent follows to choose actions.
  7. Value Function (V) – Expected long-term reward from a state.
  8. Q-Value (Q) – Expected reward from a state-action pair.

 

Goal of RL:

Find a policy that tells the agent what action to take in each state to maximize the total reward (called the return).

 

Key Algorithms in Reinforcement Learning:

Category

Examples

Value-based

Q-Learning, Deep Q-Network (DQN)

Policy-based

REINFORCE, Proximal Policy Optimization (PPO)

Actor-Critic

A3C, DDPG, TD3

 

Real-Life Examples:

  • Games: Playing chess, Go, or video games (e.g., AlphaGo, DQN playing Atari).
  • Robotics: Learning to walk, grasp objects.
  • Self-Driving Cars: Learning to drive safely.
  • Recommendation Systems: Choosing what content to show users.
  • Traffic Optimization: Route selection or signal timing. 

 

Simple Example (Grid World):

  • State: Agent at position (2,3)
  • Actions: Up, Down, Left, Right
  • Reward: +10 for reaching goal, -1 for hitting a wall
  • Goal: Learn the best path to goal by trial and error